gamification

By  Neil Versel 04:00 am September 25, 2012
Getting people to embrace motivational gaming for health and fitness may be a struggle, but some new data suggest that the concept works well when used properly. Results of a study presented Sunday at the annual meeting of the Obesity Society in San Antonio, Texas, found that 59 percent of adolescents using Zamzee, an activity meter that resembles a USB drive, had higher levels of physical...